PC Specifications
Performance Notes
so here's the thing about these performance targets and honestly this is just from staring at way too many UE5 benchmarks and comparing notes with what other similar games have done and the numbers in this table are what I'd expect based on current UE5 performance profiles and the kind of visual density PBZ is showing off maybe I'm off by a tier here or there but I honestly doubt it because the pattern is pretty consistent across every UE5 game we've seen so far and tbh the jump from 1440p to 4K is where things get expensive like really expensive you basically need a top tier card for 4K 60 and if you want 120 fps at 4K well you better have deep pockets or a lot of patience for frame generation to do its thing and that's just the reality of cutting edge engines and cutting edge resolutions right now
| Resolution | Target FPS | Estimated GPU | Upscaling |
|---|---|---|---|
| 1080p | 30 FPS (Low) | GTX 1060 / RX 580 | FSR/DLSS Quality |
| 1080p | 60 FPS (Medium) | RTX 2060 / RX 5700 | DLSS Quality |
| 1440p | 60 FPS (High) | RTX 3070 / RX 6800 XT | DLSS Balanced |
| 1440p | 120 FPS (Medium) | RTX 4070 Ti / RX 7900 GRE | DLSS Performance |
| 4K | 60 FPS (Ultra) | RTX 4080 / RX 7900 XTX | DLSS Performance |
| 4K | 120 FPS (High) | RTX 5090 (frame gen) | DLSS Performance + FG |
and just to be clear the RTX 5090 entry for 4K 120 is assuming frame generation is doing the heavy lifting because without it even a 5090 is probably gonna struggle to hit consistent 120 fps at 4K in a UE5 title with this kind of visual density and that's just how it is with cutting edge engines pushing cutting edge resolutions you get the idea
PlayStation 5 Version
so on PS5 Phantom Blade Zero is targeting 1440p at 60 FPS with dynamic resolution scaling which basically means it'll drop the resolution a bit when things get hectic to keep the framerate smooth and honestly that's kind of the sweet spot for action games anyway there's also a Performance Mode that pushes for 120 FPS at a lower resolution and I bet the DualSense haptic feedback is gonna feel amazing in a game like this with all the parrying and combo chains and the adaptive triggers adding weight to every heavy attack and stuff like that and loading times should be under 10 seconds thanks to that NVMe SSD which is pretty much standard for PS5 at this point but still nice to have confirmed instead of just hoping for the best
Storage & Download
- Install size: you're looking at around 100 GB and I'm gonna be straight with you an SSD is required here not a nice to have not a recommendation just straight up mandatory because this game streams assets from the disk constantly and if you try loading it off an old spinning hard drive you're gonna have a terrible time and I mean stuttering mid fight textures popping in three seconds late enemies loading as blurry blobs that kind of pain and I know because I've tried running UE5 games on HDDs before and it's honestly not worth the headache just get an SSD they're cheap now anyway trust me on this
- Day 1 patch: probably gonna be somewhere between 15 and 25 GB because that's just how modern games work now and pre loading should be available about 48 hours before launch which is honestly nice if you've got slow internet like me or if you just want to jump in the moment the servers go live instead of staring at a download bar for two hours and questioning your life choices
- Ray tracing: the game uses Unreal Engine 5's software Lumen for global illumination which honestly looks fantastic even without dedicated RT hardware and I was kind of surprised how good software Lumen actually looks in other UE5 games but if you're running an RTX 40 series or RX 7000 series card you'll get sharper reflections with hardware accelerated ray tracing it's not required though so don't stress if your GPU doesn't support it you'll still get great looking lighting either way and most people probably won't even notice the difference unless they're doing side by side comparisons or whatever
- VRAM warning: here's the thing at 4K with Ultra textures you can easily chew through more than 10 GB of VRAM and I've literally seen this happen in other UE5 titles where the game just starts stuttering out of nowhere because the VRAM buffer is full so if your card has less than 12 GB just keep your textures on medium or high at 4K and you'll be totally fine and honestly the visual difference between high and ultra textures at 4K is kind of hard to spot unless you're pixel peeping screenshots so it's not a huge sacrifice tbh
Graphics Features
| Feature | Supported | Notes |
|---|---|---|
| DLSS 3 / FSR 3 | Yes | frame generation is in and it works pretty well from what we've seen |
| Ray Tracing | Yes | hardware RT if you've got the card, Lumen handles it otherwise |
| HDR | Yes | full HDR pipeline support across the board |
| Ultrawide (21:9) | Likely | not 100% confirmed yet but probably supported based on UE5 defaults imo |
| Uncapped FPS | Yes | V-Sync toggle with a frame rate limiter so you can set it however you want |
| DualSense Support | PC | wired only on PC unfortunately which kind of sucks ngl |