⌨️ PC Specs

System Requirements

okay so Phantom Blade Zero runs on Unreal Engine 5 which honestly already tells you most of what you need to know about how hard this thing is gonna push your rig and ngl UE5 is kind of a beast especially when devs actually use all the fancy features like Nanite and Lumen instead of just slapping the logo on the box and calling it a day and S-GAME is definitely not doing that they're going all in with the whole next gen rendering stack and the gameplay footage they've shown so far looks absolutely insane like the kind of visual quality that makes you wonder if your graphics card is literally going to survive the experience and I mean that in the best way possible anyway here's what we're estimating for 1080p 1440p and full 4K based on everything they've shown and what similar UE5 games have demanded and look I've spent way too many hours staring at UE5 benchmark videos and tearing apart spec sheets from other UE5 releases so these numbers are about as close as anyone can get without official word from S-GAME and honestly if your PC is older than like 4 or 5 years you might be in for a rough time but don't panic yet because DLSS and FSR can work miracles these days so even the minimum specs might get you playable framerates if you're willing to drop some settings and tweak things a bit and if you've been sitting on the fence about a GPU upgrade well this might be the game that finally pushes you over the edge you know how it goes and honestly I love when games push hardware this hard it means they're actually using the tech instead of playing it safe

Heads up: look tbh the official system requirements haven't been released yet and I'm not gonna sit here and pretend they have but these estimates are pretty much based on everything we actually know about the game and I mean they've confirmed Nanite and Lumen are both running in the gameplay footage plus we've seen enough UE5 titles at this point to know what the engine demands so we can make a really solid educated guess here but you know how these things go sometimes final specs shift around a bit when the studio actually drops them and all it takes is one last minute optimization pass or one unoptimized launch to change the whole picture so don't come yelling at me if your setup lands slightly above or below these numbers and imo these are close enough that you can start planning your upgrades now or at least get a sense of whether your current rig is gonna hold up or if it's time to start browsing Newegg at 2am like the rest of us

PC Specifications

Minimum (1080p at 30 FPS)
CPUIntel Core i5-8400 / AMD Ryzen 5 2600
GPUNVIDIA GTX 1060 6GB / AMD RX 580
RAM16 GB
Storage100 GB SSD (required)
OSWindows 10 64-bit
DirectXVersion 12
PresetLow, FSR/DLSS Quality
4K Ultra (60 FPS)
CPUIntel Core i7-12700K / AMD Ryzen 7 5800X3D
GPUNVIDIA RTX 4080 / AMD RX 7900 XTX
RAM32 GB
Storage100 GB NVMe SSD
OSWindows 11 64-bit
DirectXVersion 12
PresetUltra, DLSS Performance

Performance Notes

so here's the thing about these performance targets and honestly this is just from staring at way too many UE5 benchmarks and comparing notes with what other similar games have done and the numbers in this table are what I'd expect based on current UE5 performance profiles and the kind of visual density PBZ is showing off maybe I'm off by a tier here or there but I honestly doubt it because the pattern is pretty consistent across every UE5 game we've seen so far and tbh the jump from 1440p to 4K is where things get expensive like really expensive you basically need a top tier card for 4K 60 and if you want 120 fps at 4K well you better have deep pockets or a lot of patience for frame generation to do its thing and that's just the reality of cutting edge engines and cutting edge resolutions right now

ResolutionTarget FPSEstimated GPUUpscaling
1080p30 FPS (Low)GTX 1060 / RX 580FSR/DLSS Quality
1080p60 FPS (Medium)RTX 2060 / RX 5700DLSS Quality
1440p60 FPS (High)RTX 3070 / RX 6800 XTDLSS Balanced
1440p120 FPS (Medium)RTX 4070 Ti / RX 7900 GREDLSS Performance
4K60 FPS (Ultra)RTX 4080 / RX 7900 XTXDLSS Performance
4K120 FPS (High)RTX 5090 (frame gen)DLSS Performance + FG

and just to be clear the RTX 5090 entry for 4K 120 is assuming frame generation is doing the heavy lifting because without it even a 5090 is probably gonna struggle to hit consistent 120 fps at 4K in a UE5 title with this kind of visual density and that's just how it is with cutting edge engines pushing cutting edge resolutions you get the idea

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PlayStation 5 Version

so on PS5 Phantom Blade Zero is targeting 1440p at 60 FPS with dynamic resolution scaling which basically means it'll drop the resolution a bit when things get hectic to keep the framerate smooth and honestly that's kind of the sweet spot for action games anyway there's also a Performance Mode that pushes for 120 FPS at a lower resolution and I bet the DualSense haptic feedback is gonna feel amazing in a game like this with all the parrying and combo chains and the adaptive triggers adding weight to every heavy attack and stuff like that and loading times should be under 10 seconds thanks to that NVMe SSD which is pretty much standard for PS5 at this point but still nice to have confirmed instead of just hoping for the best

Storage & Download

Graphics Features

FeatureSupportedNotes
DLSS 3 / FSR 3Yesframe generation is in and it works pretty well from what we've seen
Ray TracingYeshardware RT if you've got the card, Lumen handles it otherwise
HDRYesfull HDR pipeline support across the board
Ultrawide (21:9)Likelynot 100% confirmed yet but probably supported based on UE5 defaults imo
Uncapped FPSYesV-Sync toggle with a frame rate limiter so you can set it however you want
DualSense SupportPCwired only on PC unfortunately which kind of sucks ngl