Build Guide

Parry Master Build: Frame Data, Best Weapons & Boss Matchups

Every parry window in the game measured frame by frame, the weapons that make parrying actually consistent, and which bosses you can (and can't) parry your way through.

Why Parry Master Is The Most Satisfying Build

look I'm not gonna lie the parry system in this game is genuinely one of the best I've ever used and I've played basically every soulslike that exists, the timing is tight but fair and when you chain multiple perfect parries in a row against a boss combo it feels absolutely incredible, the Parry Master build is all about maximizing your parry window while minimizing recovery frames so you can counter-attack immediately and honestly once you learn the frame data for each boss this build has the highest skill ceiling in the game, the key thing people don't understand is that parrying isn't just about defense it's actually your primary damage engine because the counter-strike bonuses stack multiplicatively and you can hit numbers that make DPS builds look weak

Parry Frame Data

ok here's the actual frame data I measured by recording at 60fps and counting frames, this is gonna be the most useful part of the whole guide honestly cause most people just guess at the timing and wonder why they keep getting hit

8f
Light Attack Window (133ms)
12f
Heavy Attack Window (200ms)
6-10f
Boss Special (Varies)
18f
Recovery (Venomous Softblade)

The base parry window without any skills is 8 frames for light attacks and 12 frames for heavy attacks, with the Perfect Parry skill from the Deflect tree you get +4 frames to all windows which brings light parries to 12 frames and that's honestly the difference between consistent parries and random luck, Venomous Softblade has a unique passive that reduces parry recovery by 40% which means you can parry multi-hit combos that would normally be unparryable after the first hit, Iron Blade Chen's 6-hit combo for example is basically impossible to full-parry without the Softblade but with it you can parry all 6 hits and the counter damage after the last hit is absolutely disgusting

Best Parry Weapons

Skill Tree & Boss Matchups

Max the Deflect tree first, the must-have skills are Perfect Parry (+4f window), Counter Strike (+60% riposte damage), and Riposte Mastery (riposte hits restore 15% Sha-Chi), after that dip into Shadow for the dodge frame bonuses cause sometimes you can't parry everything and need to dodge instead, stat priority is Sha-Chi > Defense > Damage cause the riposte damage already scales hard with your skills so you need Sha-Chi for Power Surges more than raw damage stats

boss matchups: Wan Jun Coppermaul (S-Tier) every single one of his attacks is parryable including the fire AoE in phase 2 which surprises most people, Iron Blade Chen (A-Tier) parryable in phases 1 and 2 but phase 3 adds unparryable sword beams so you need to mix in dodges, Ogre Hammer Lord (A-Tier) the ground slams are parryable but the timing is weird cause the shockwave continues after the parry and you still take damage if you're in the AoE zone so you need to position correctly, Snake Sovereign (B-Tier) poison attacks cannot be parried at all and the tail swipe has a hitbox that lingers longer than the parry window so you're better off dodging most of this fight

Pro Tip: if you hold the parry button instead of tapping it you get a "Guard Parry" that has a slightly different (earlier) timing window, this is actually the intended way to parry multi-hit combos cause the guard stays up between hits and auto-parries if the next hit lands within 12 frames of the first parry.