🎦 pre-release coverage ngl

Previews & What People Are Saying

so here's the thing I've been following Phantom Blade Zero since the first trailer dropped and honestly the ChinaJoy 2025 demo was the first time any of us got to see actual hands-on gameplay from real people and not just carefully edited trailers you know and I've spent way too many hours digging through every single preview impression and hands-on video I could find basically collecting all the demo impressions and media coverage and early score predictions in one spot because trying to piece together what the game actually plays like from a dozen different previews scattered across the internet kinda sucks so I figured I'd put everything I found right here for you. And thats the whole point of this page really.

The ChinaJoy 2025 Demo, What It Was Actually Like

so ChinaJoy 2025 was basically the first time anyone outside of S-GAME got to actually sit down and play this thing and honestly I'm kinda jealous I wasn't there but from everything I've read and watched the demo was surprisingly meaty for a first public showing they had the opening Ruined Outskirts zone which is sort of a tutorial area but not in a boring hand-holdy way plus the Ogre Hammer Lord boss at the end which I've heard is a genuinely solid intro boss fight and three weapons to mess around with the Jagged Steel your basic reliable sword the Savage Axe that literally feels like you're swinging a truck at enemies and the White Python & Red Viper dual blades that are all about speed and aggression and most people I've seen talking about it walked away pretty hyped ngl and I mean that's saying something because preview builds are usually rough. But you never really know til the full game drops.

stuff most people agreed on from the ChinaJoy 2025 demo

What People Actually Dug

stuff that needs work tbh from the ChinaJoy 2025 demo

Things That Could Use Some Polish

  • Camera okay so the camera in tight spaces is kind of a mess right now like in the corridor sections it clips through walls and geometry which is honestly super annoying and I've seen footage where the camera just goes inside a wall during combat and suddenly you cant see what you're doing and you die and that's the kind of jank that drives people crazy especially in a game where split-second parries matter so much. Because if you can't see the enemy winding up an attack how are you supposed to parry it you get the idea.
  • Lock-on the lock-on system sometimes jumps between targets when you really dont want it to especially in group fights which is basically the worst possible time for your lock-on to betray you and a few previewers mentioned it straight up cost them deaths in the demo and I've been there in other games where the lock-on decides to target the enemy three miles away instead of the guy currently swinging an axe at your face and it's infuriating. So yeah this one needs fixing before launch for sure.
  • Performance theyre targeting 60fps which is great and all but on base PS5 hardware the demo dipped pretty noticeably during heavy particle effects and big attack animations and honestly I'm hoping they can iron that out before launch because nothing absolutely nothing kills a parry-based combat game faster than frame drops in the middle of a boss fight and I've been burned by launch performance issues way too many times to not be a little worried about this one. But who knows maybe theyll optimize it in time for the September release or whatever.

Score Predictions

so based on everything I've seen from the demos and previews and S-GAME's track record with their mobile games here's where I think Phantom Blade Zero is gonna land review-wise and honestly I've tried to be pretty conservative with these numbers because it's a new studio making their first big console game and a new IP and you literally never know how the full game is gonna turn out until it's actually out but I've also talked to a bunch of people in the community and these are the ranges most of us kinda agree on for now. Anyway take them with a grain of salt obviously. And dont @ me if the scores end up different when reviews drop etc.

Metacritic

82-86

PC and PS5 predicted range imo

OpenCritic

83%

critic recommendation rate basically

User Score

7.5-8.5

what the community will probably give it

Steam Rating

80-85%

Very Positive predicted on Steam

What to Expect at Launch

Stuff That's Probably Gonna Be Awesome

  • parry-based combat that actually feels good to play
  • UE5 visuals with that sick dark fantasy martial arts look
  • over 30 weapons ngl that's a lot of blades to mess with
  • bosses that are tough but fair you know the good kind of hard
  • difficulty options that actually work for everyone from newbies to veterans

Stuff I'm Kinda Worried About Ngl

  • camera going nuts in tight spaces honestly
  • combat depth might not hit Sekiro levels tbh
  • semi-open world could feel kinda small who knows
  • performance at launch might be rough on base PS5
  • story is still a big question mark from the demos
Note: look these are just predictions based on demos and previews alright the actual review scores and what real players think will only be a thing after the September 9, 2026 launch and I'll update this page with real scores once the reviews actually drop so dont come at me if the numbers end up a few points off or whatever